So, left the AAA industry what do I do next, I can get contracts but I need a company setup, what should I do, it should be easy right, right?
Registering a company is conceptually simple and practically exhausting.
Forming a limited company in the UK is, on paper, a 15-minute job. You file with Companies House, pick a name, and you’re done. What nobody mentions is the second, third, and fourth layers, the business bank account that requires a bunch of documentation, the accountant conversations about whether to be VAT registered from day one, the understanding of what you can and cannot run through the company. It’s not hard. It’s just relentless in a way that creative work is not.
It might not seem like it but all the admin work will need separate hours, you will need to make sure everything is up-to-date, send invoices, review and sign contracts, and anything involving government documents is always fun.
The thing I underestimated the most wasn’t the bureaucracy of going solo. It was the sales side. When working for a big studio, work arrives, someone puts a ticket in a system, it gets assigned, you do it. The idea that you’d have to reach out, talk with companies, understand their needs and then convince them, they need someone like you to do it, is much harder than it seems.
The creative outlet is the whole reason any of this is worth it.
I might seem weird going from AAA to indie in order to be creative, and now you need to do a bunch of admin work, plus contract work, but it is very much worth it, I had ideas I was never going to get to build. I knew the companies I worked for could not make them, either, they were the wrong size for a studio, too niche for the market they wanted, too weird to get green lit, or too personal to survive a team review. Solo development exists precisely for these things.
Right now I’m prototyping something small, it’s not going to be mind-blowing, it is not going to be the latest and greatest game ever, but I hope it will be fun for some people and that is enough for me. I’m using tools I’ve never used before, I’m learning new skills I never had to think about, I can make decisions that would have required a meeting in a big studio. I finally feel what I thought AAA has going to feel like, I feel like I can create.