After deciding on the high level idea of what I wanted the game to be I started working on the setup that I would use to create the game, the original game was created using the unity engine and I knew I wanted to continue using Unity, I would also use GIT as my source control solution and created a repository for it and finally I would need a project management tool, I chose hacknplan for that and created the board for the new project.
I have been using GIT for years now and the initial set up was quite easy everything went without problems, the only thing I now regret is importing the original game files into the new project, I eventually removed all the files from the original game and it would have been much easier to start from an empty project and managed a separate project with the original files.

In terms of planning I set up a simple kanban board on hacknplan because of the way I’m going to work on the game, which is basically after hours when I have the time to work on it, might be an hour a day or 15 minutes I don’t know, I prefer to have a list of tasks that I need to achieve regardless of sprints since I can’t guaranty I will have time to work on it, I did eventually start using sprints so I could track work that I did, this and the git history allowed me to see periods of time I didn’t have time to work on the game.

After getting all of this set up, I went to the Unity project made sure that the game worked, which it didn’t I had to fix some issues with deprecated methods and after the project was fixed, I started writing down the first set of objectives that I wanted to get done for the game.