So why did I think that this idea would be so interesting and why did I choose this game? Well a lot changed in the last 5 years, I managed to finally start working in the gaming industry I wanted to see how much I learned during this time and I wanted to see if I had to do a similar game what would I have done differently.
I also wanted to learn more about what it takes to make a game from top to bottom. I have worked as a programmer for the last 10 years and my area of expertise is programming, but I wanted to force myself to learn other disciplines. Creating a video game requires multiple skills from art to sound, to design and narrative, and even though I luck enough to work with a lot of talented people that have been in game dev for more than 20 years, our skill set does not overlap and sometimes its hard to understand the needs of other teams, I wanted to take the opportunity to wear multiple hats and try and understand other peoples problems, while still needing to fix my own problems, what could go wrong.

That being said I started to look at the game and decided that I wanted to keep the look of it, I would keep the 2D top down look and I also wanted to keep the same combat style so it would still be an action game. Some things that I did want to change were how the dungeons looked I still want them to be procedurally generated but I didn’t want to have the traditional square or rectangle shape dungeons so I had to find a solution to create organic looking dungeons, I also didn’t want to have an infinite amount of dungeon like the original game I wanted to move more towards an RPG game, with a story line and maybe an inventory system, at this point I still wasn’t very sure what mechanics to add because it would make the game too much different from the original.

I also had to find a solution for the art assets as well as the sound assets since I couldn’t use the ones from the original game, luckily at the time there was a humble bundle that had both art and sound that I liked for the game, I knew that I could use them but I would also need to create many more assets if I wanted to have a good looking game.